Person
Person

2024

OARS

Redesigned the trip‑finding experience for a leading adventure outfitter so travelers can choose the right river, difficulty, and dates—faster and with more confidence.

Website Design

Art Direction

Know More

Helping adventurers find the right trip, faster—through clearer information architecture, mobile‑first UI, and performance that keeps wanderers in the flow.

How it was done

Role: Art Direction, UX/UI Design, Prototyping.

Highlights:
• Restructured information architecture and filters for river, duration, difficulty, and season.
• Designed mobile‑first layouts with scannable cards and comparison cues.
• Implemented performance and accessibility improvements for a smoother booking path.

Problem

People knew they wanted an adventure—but not which one.

OARS offers dozens of trips across rivers, seasons, and skill levels. The legacy layout buried key signals—difficulty, availability, packing, and logistics—forcing users to bounce between pages. Mobile users struggled to filter and compare options, increasing drop‑off before booking.

Solution

Turn ‘browse fatigue’ into a confident short‑list.

Introduced a guided filter and card system that surfaces difficulty, duration, best season, and quick ‘What to expect’ highlights at a glance.

Standardized trip detail pages with consistent modules (Overview, Itinerary, What’s Included, Packing, FAQs) to reduce cognitive load.

Shipped a performance‑minded, accessible UI with semantic structure and keyboard‑navigable controls to support all users.

Concept

Design for decision clarity in high‑choice contexts.

When choice is wide, the job is curation. We leaned on progressive disclosure—simple cards up front, richer context on demand—to minimize back‑and‑forth and push users toward a confident decision.

More Work

FAQ

01

What kind of role are you looking for?

02

Do you still work hands-on?

03

What teams have you led?

04

How do you work with product, content and development?

05

Do you focus on brand, product or web?

06

How do you use AI in your design process?

07

Where are you based?

Person
Person

2024

OARS

Redesigned the trip‑finding experience for a leading adventure outfitter so travelers can choose the right river, difficulty, and dates—faster and with more confidence.

Website Design

Art Direction

Know More

Helping adventurers find the right trip, faster—through clearer information architecture, mobile‑first UI, and performance that keeps wanderers in the flow.

How it was done

Role: Art Direction, UX/UI Design, Prototyping.

Highlights:
• Restructured information architecture and filters for river, duration, difficulty, and season.
• Designed mobile‑first layouts with scannable cards and comparison cues.
• Implemented performance and accessibility improvements for a smoother booking path.

Problem

People knew they wanted an adventure—but not which one.

OARS offers dozens of trips across rivers, seasons, and skill levels. The legacy layout buried key signals—difficulty, availability, packing, and logistics—forcing users to bounce between pages. Mobile users struggled to filter and compare options, increasing drop‑off before booking.

Solution

Turn ‘browse fatigue’ into a confident short‑list.

Introduced a guided filter and card system that surfaces difficulty, duration, best season, and quick ‘What to expect’ highlights at a glance.

Standardized trip detail pages with consistent modules (Overview, Itinerary, What’s Included, Packing, FAQs) to reduce cognitive load.

Shipped a performance‑minded, accessible UI with semantic structure and keyboard‑navigable controls to support all users.

Concept

Design for decision clarity in high‑choice contexts.

When choice is wide, the job is curation. We leaned on progressive disclosure—simple cards up front, richer context on demand—to minimize back‑and‑forth and push users toward a confident decision.

More Work

FAQ

01

What kind of role are you looking for?

02

Do you still work hands-on?

03

What teams have you led?

04

How do you work with product, content and development?

05

Do you focus on brand, product or web?

06

How do you use AI in your design process?

07

Where are you based?

Person
Person

2024

OARS

Redesigned the trip‑finding experience for a leading adventure outfitter so travelers can choose the right river, difficulty, and dates—faster and with more confidence.

Website Design

Art Direction

Know More

Helping adventurers find the right trip, faster—through clearer information architecture, mobile‑first UI, and performance that keeps wanderers in the flow.

How it was done

Role: Art Direction, UX/UI Design, Prototyping.

Highlights:
• Restructured information architecture and filters for river, duration, difficulty, and season.
• Designed mobile‑first layouts with scannable cards and comparison cues.
• Implemented performance and accessibility improvements for a smoother booking path.

Problem

People knew they wanted an adventure—but not which one.

OARS offers dozens of trips across rivers, seasons, and skill levels. The legacy layout buried key signals—difficulty, availability, packing, and logistics—forcing users to bounce between pages. Mobile users struggled to filter and compare options, increasing drop‑off before booking.

Solution

Turn ‘browse fatigue’ into a confident short‑list.

Introduced a guided filter and card system that surfaces difficulty, duration, best season, and quick ‘What to expect’ highlights at a glance.

Standardized trip detail pages with consistent modules (Overview, Itinerary, What’s Included, Packing, FAQs) to reduce cognitive load.

Shipped a performance‑minded, accessible UI with semantic structure and keyboard‑navigable controls to support all users.

Concept

Design for decision clarity in high‑choice contexts.

When choice is wide, the job is curation. We leaned on progressive disclosure—simple cards up front, richer context on demand—to minimize back‑and‑forth and push users toward a confident decision.

More Work

FAQ

What kind of role are you looking for?

Do you still work hands-on?

What teams have you led?

How do you work with product, content and development?

Do you focus on brand, product or web?

How do you use AI in your design process?

Where are you based?